During one section of my game I want the player character to run everywhere. I am using Player: Constrain > Always Run. This works for general movement and hotspot 'walk to marker' movement, but does not override Character: Move to point actions with Move speed set to Walk. Is there an easy way to make it do that?
I realize I could use a variable check to decide between two Character: Move to point actions, one with Move speed = walk and one with Move speed = run, but I use a lot of these actions, so I am checking to see if there is an easier solution before I take on that task!
Thanks
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
This should be possible with a simple script that hooks into the OnCharacterSetPath custom event to modify the Player's isRunning variable based on their movement lock:
Yep! That's done the trick! Thank you very much, Chris