I'm using Final IK to handle object interactions and holding objects. There is a problem with saves that it doesn't include that state correctly and for example if I have the player holding a radio, the player holds the radio after loading. The objects are controlled by code, so is there a way to detect loading, so I could run an emptying script.
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The OnFinishLoading custom event is called after the save-game loading operation is complete:
If you want to be able to save the player's FinalIK "holding" state, and not just reset it to the same state each time, you can make use of a custom Remember script to save the relevant data. A tutorial on this topic can be found here.