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Starting A Timer

Hi, Can you tell me the best steps how to start a timer after an action, that AC can then run a new action list on reaching 0?

Thanks

Comments

  • A Cutscene can be given a start delay in its Inspector. If you trigger it with ActionList: Run, it'll start only once that delay's duration has elapsed.

  • That’s fantastic thanks. And how hard would it be to have a visual UI timer that followed this delay so the player can see countdown till cutscene?
  • You'd need a different approach - a start delay isn't something that can be read.

    Try using a QTE running in the background, of type "Single Keypress" with an input that's not mapped to anything. QTE timers can be displayed in a menu - see these tutorials.

  • OK ace, I will have a look!

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