Fixed: Subtitle menus showing even when a line of dialogue has no visible text
Does that mean that a Dialogue:PlaySpeech action that just contained an [expression:Whatever] tag would change the expression but not display a subtitle menu? That's real useful if so :-)
Upgrade note: The OnBeforeChangeScene, OnCompleteScenePreload and OnAwaitSceneActivation events now take a string parameter for the relevant scene name
Added: Ability to load scenes via Addressable name
Fixed: AC Menu sizing issues in WebGL
Fixed: Issues with AC Input element behaviour when the "Input type" is set to "Allow Special Characters"
Fixed: Variable presets not updating String variables
Fixed: PlayerStarts that reference the previous scene index not always working if scenes are referenced by name in save-game files
Fixed: The "Sound: Change volume" Action's "New relative volume" and "Change time (s)" fields not accepting Float parameters
Fixed: Issue when a Recipe is set to run an ActionList when transferring the resulting item to the Inventory
Comments
Does that mean that a Dialogue:PlaySpeech action that just contained an [expression:Whatever] tag would change the expression but not display a subtitle menu? That's real useful if so :-)
It wasn't made with that specific case in mind, but that should be OK - give it a try.
Thanks for this! Works great.
Does this inclusion mean the string parameters can be translated after all? Or is this not possible?
No, it's a separate issue. If you opt to override the Action with a String parameter, the Action no longer gets included in translations.
Version 1.73.8
Upgrade note: The OnBeforeChangeScene, OnCompleteScenePreload and OnAwaitSceneActivation events now take a string parameter for the relevant scene name
Added: Ability to load scenes via Addressable name