I have a big problem, when the AC pauses the game, it also pauses the physics, but since my VR Touch Input uses Physics I cannot use it while in pause. Is there a good way to restart the physics or have to prevent the Adventure Creatore from stoping the physics?
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AC's pause mode is handled by zero-ing Unity's TimeScale, so physics will always stop during this time.
Know that pausing is optional - it's determined by a Menu's Pause game when enabled? property. It's not strictly necessary if you don't want it to be - and you can use the Engine: Manage systems Action to disable e.g. interaction and movement systems while they're enabled to prevent regular gameplay.
But to "restart" the physics, you could try attaching a script to your Rigidbodys to record their speed when the game pauses - and re-apply this speed when the game resumes.
Adapted from this post, and making use of AC's OnEnterGameState and OnExitGameState custom events: