Update: I tracked it down to being the third-party mouselook script. I originally used it because the first-person component sensitivity was too jittery, but it seems way better now! I don't know if it's been updated or something to do with Unity th…
I'd love to be able to use Ink for small AC projects that Dialogue System is just too bloated for, but unfortunately the workings behind it go over my head too. I saw the Inkle guys at Unite last year and they said they're up to help anyone get star…
I've had great success combining the AC FPS prefab with the mouse smoothing script from Torahorse's first-person drifter controller. I'll post it in the Extending The Editor category soon.
I get the message "Cannot find translation for Speech line ID '-1' because the text has not been added to the Speech Manager." whenever I run a scene with 1.55a on 5.5.0? I've not done anything to the speech manager, and didn't see the mes…
If you want to try and do it realtime, you can also use a sprite shader that allows lighting and shadows. Then it's just a matter of adding a point light to the character. From an artistic perspective the results are not super if you're strictly wor…
True, and enabling a hotspot when you're standing in its trigger also doesn't make it show up until you walk out of the trigger first. This is a problem with how Unity's Triggers work, it's not AC's fault - I had the same sort of problem but it soun…
Hey Anthony,
You can limit the aspect ratios the player can choose by deselecting them under Edit > Project Settings > Player Settings > Resolution. It's generally better to make your UI responsive so it scales correctly in any ratio/resolu…
True, you're right of course, it might not be a problem for me now here, but it might for future projects or other people.
I put the files into this here package. It's basically the converted Brain2D prefab, my AC link script and the contents of Uni…
Yeah I didn't see anything in the changelog either that could be related, so it's weird.
I tried the Debug Logs but I saw nothing out of the ordinary there. I tried reverting the motion controller scripts to their default and tinkered with some rig…
it's not essential for your project to have the Library folder - if you use version control to sync the project to different computers you (should) never include it, so it seems to regenerate it on the fly on each machine, as Chris said, some kind o…
Hey Chris, I just upgraded from 1.51f, and there seems to be a hiccup with the motion controller integration; my character still faces the right directions and his walking animations trigger, but he's not moving.
Check out this page for the names of buttons and axes on a standard gamepad. http://wiki.unity3d.com/index.php?title=Xbox360Controller
Find the ones you need and add them in Unity's Input manager. For instance, the A button on an Xbox controller is …
Oh yeah good idea. I removed all the menu elements in the manager and set it to show on an input key, but disabling any part of it, even the root canvas gameobject, doesn't bring the hotspot UI back. At least not until I press the chosen input key a…