Adventure Creator  1.68.0
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.RogoLipSyncIntegration Class Reference

Static Public Member Functions

static bool IsDefinePresent ()
 Checks if the 'RogoLipSyncIsPresent' preprocessor has been defined. More...
static Object GetObjectToPing (string fullName)
static void Play (Char speaker, int lineID, string language)
static void Stop (Char speaker)

Detailed Description

A class the contains a number of static functions to assist with Rogo Digital LipSync integration. To use Rogo Digital LipSync with Adventure Creator, the 'RogoLipSyncIsPresent' preprocessor must be defined.

Member Function Documentation

◆ IsDefinePresent()

static bool AC.RogoLipSyncIntegration.IsDefinePresent ( )

Checks if the 'RogoLipSyncIsPresent' preprocessor has been defined.

True if the 'RogoLipSyncIsPresent' preprocessor has been defined