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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.RememberAnimator, including all inherited members.
| ArrayToString< T >(T[] _list) (defined in AC.ConstantID) | AC.ConstantID | protected |
| AssignInitialValue(bool forcePrefab=false) | AC.ConstantID | |
| autoManual | AC.ConstantID | |
| constantID | AC.ConstantID | |
| FindGlobalReferences(MenuCommand command) (defined in AC.ConstantID) | AC.ConstantID | static |
| FindLocalReferences(MenuCommand command) (defined in AC.ConstantID) | AC.ConstantID | static |
| GetComponent(int constantIDValue) | AC.ConstantID | static |
| GetComponent(int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) | AC.ConstantID | static |
| GetComponent< T >(int constantIDValue, GameObject root=null) | AC.ConstantID | static |
| GetComponent< T >(int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) | AC.ConstantID | static |
| GetComponents< T >(int constantIDValue) | AC.ConstantID | static |
| GetComponents< T >(int constantIDValue, Scene scene) | AC.ConstantID | static |
| GetComponents< T >(Scene scene) | AC.ConstantID | static |
| LoadData(string stringData) | AC.Remember | virtual |
| LoadDataCo(string stringData) | AC.RememberAnimator | virtual |
| LoadOrder | AC.Remember | |
| OnDisable() (defined in AC.ConstantID) | AC.ConstantID | protected |
| OnEnable() (defined in AC.ConstantID) | AC.ConstantID | protected |
| OnInitialiseScene() (defined in AC.RememberAnimator) | AC.RememberAnimator | protectedvirtual |
| OnSpawn() | AC.ConstantID | virtual |
| retainInPrefab | AC.ConstantID | |
| SaveData() | AC.RememberAnimator | virtual |
| SavePrevented | AC.Remember | |
| savePrevented (defined in AC.Remember) | AC.Remember | protected |
| SetManualID(int _id) (defined in AC.ConstantID) | AC.ConstantID | |
| SetNewID_Prefab() | AC.ConstantID | |
| ShowGUI() (defined in AC.RememberAnimator) | AC.RememberAnimator | |
| Start() (defined in AC.RememberAnimator) | AC.RememberAnimator | protectedvirtual |
| StringToBoolArray(string _string) (defined in AC.ConstantID) | AC.ConstantID | protected |
| StringToFloatArray(string _string) (defined in AC.ConstantID) | AC.ConstantID | protected |
| StringToIntArray(string _string) (defined in AC.ConstantID) | AC.ConstantID | protected |
| StringToStringArray(string _string) (defined in AC.ConstantID) | AC.ConstantID | protected |
| Update() (defined in AC.ConstantID) | AC.ConstantID | protected |