Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.Moveable_Drag Member List

This is the complete list of members for AC.Moveable_Drag, including all inherited members.

_dragVector (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
_FixedUpdate() (defined in AC.Moveable_Drag)AC.Moveable_Dragvirtual
_maxCollider (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
_minCollider (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
_revolutions (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
_rigidbody (defined in AC.Moveable)AC.Moveableprotected
_rigidbody2D (defined in AC.Moveable)AC.Moveableprotected
_trackValue (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
actionListAssetOnDropAC.Moveable_Drag
actionListAssetOnMoveAC.Moveable_Drag
actionListSourceAC.Moveable_Drag
activeAutoMove (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
alignMovementAC.Moveable_Drag
allowZoomingAC.DragBase
ApplyDragForce(Vector3 force, Vector3 mousePosition, float _distanceToCamera)AC.Moveable_Dragvirtual
applyGravityAC.Moveable_Drag
AutoMoveAlongTrack(float _targetTrackValue, float _targetTrackSpeed, bool removePlayerControl)AC.Moveable_Drag
AutoMoveAlongTrack(float _targetTrackValue, float _targetTrackSpeed, bool removePlayerControl, LayerMask layerMask, int snapID=-1)AC.Moveable_Drag
Awake() (defined in AC.Moveable_Drag)AC.Moveable_Dragprotectedvirtual
BaseOnCollisionEnter(Collision collision) (defined in AC.DragBase)AC.DragBaseprotected
canCallSnapEvents (defined in AC.Moveable_Drag)AC.Moveable_Drag
CanGrab()AC.DragBase
canPlayCollideSound (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
CanToggleCursor()AC.DragBasevirtual
character (defined in AC.Moveable)AC.Moveableprotected
CheckGameplayBlockers() (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
childrenShareLayerAC.DragBase
colliderRadius (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
ColliderWidth (defined in AC.Moveable_Drag)AC.Moveable_Drag
collideSound (defined in AC.DragBase)AC.DragBaseprotected
collideSoundClipAC.DragBase
distanceToCamera (defined in AC.DragBase)AC.DragBaseprotected
doEulerRotation (defined in AC.Moveable)AC.Moveableprotected
dragModeAC.Moveable_Drag
dragTrackDirectionAC.Moveable_Drag
dragVector (defined in AC.Moveable_Drag)AC.Moveable_Drag
DrawGrabIcon()AC.Moveable_Dragvirtual
dropParameterIDAC.Moveable_Drag
endEulerRotation (defined in AC.Moveable)AC.Moveableprotected
endLocked (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
EndMovement()AC.Moveable
endPosition (defined in AC.Moveable)AC.Moveableprotected
endRotation (defined in AC.Moveable)AC.Moveableprotected
endScale (defined in AC.Moveable)AC.Moveableprotected
GetChildTransforms() (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
GetGrabPosition()AC.DragBase
GetMainIcon() (defined in AC.DragBase)AC.DragBaseprotected
GetPositionAlong()AC.Moveable_Drag
GetReferencedActionListAssets() (defined in AC.Moveable_Drag)AC.Moveable_Drag
GetTargetPosition() (defined in AC.Moveable)AC.Moveable
Grab(Vector3 grabPosition)AC.Moveable_Dragvirtual
grabDistance (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
grabPoint (defined in AC.DragBase)AC.DragBaseprotected
grabPositionRelative (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
icon (defined in AC.DragBase)AC.DragBaseprotected
iconIDAC.DragBase
ignoreMoveableRigidbodiesAC.DragBase
ignorePlayerColliderAC.DragBase
InitToTrack() (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
interactionOnDropAC.Moveable_Drag
interactionOnMoveAC.Moveable_Drag
interactiveBoundaryAC.DragBase
invertInputAC.DragBase
inWorldSpace (defined in AC.Moveable)AC.Moveableprotected
IsAutoMoving(bool beAccurate=true)AC.Moveable_Drag
IsCloseToCamera(float maxDistance)AC.DragBase
isHeld (defined in AC.DragBase)AC.DragBaseprotected
IsHeldAC.DragBase
IsMoving(TransformType transformType) (defined in AC.Moveable)AC.Moveable
IsMoving() (defined in AC.Moveable)AC.Moveable
isOn (defined in AC.DragBase)AC.DragBaseprotected
IsOn(bool accountForCamera=false) (defined in AC.DragBase)AC.DragBase
IsOnScreen()AC.DragBase
Kill() (defined in AC.Moveable)AC.Moveableprotected
lastFrameTotalCursorPositionAlong (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
LetGo(bool ignoreInteractions=false)AC.Moveable_Dragvirtual
LimitCollisions() (defined in AC.DragBase)AC.DragBaseprotected
LimitToActiveCamera(_Camera _camera) (defined in AC.DragBase)AC.DragBaseprotected
limitToCameraAC.DragBase
LimitZoom() (defined in AC.DragBase)AC.DragBaseprotected
LoadData(MoveableData saveData)AC.Moveable
maxCollider (defined in AC.Moveable_Drag)AC.Moveable_Drag
maxSpeedAC.DragBase
maxZoomAC.DragBase
minCollider (defined in AC.Moveable_Drag)AC.Moveable_Drag
minZoomAC.DragBase
Move(Vector3 _newVector, MoveMethod _moveMethod, bool _inWorldSpace, float _transitionTime, TransformType _transformType, bool _doEulerRotation, AnimationCurve _timeCurve, bool clearExisting)AC.Moveable
Move(Marker _marker, MoveMethod _moveMethod, bool _inWorldSpace, float _transitionTime, AnimationCurve _timeCurve)AC.Moveable
moveParameterIDAC.Moveable_Drag
moveSoundAC.DragBase
moveSoundClipAC.DragBase
moveWithRigidbodyAC.Moveable_Drag
noGravityWhenHeldAC.Moveable_Drag
numCollisions (defined in AC.DragBase)AC.DragBaseprotected
offScreenReleaseAC.DragBase
OnCollisionEnter(Collision collision) (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
OnCollisionExit(Collision collision) (defined in AC.DragBase)AC.DragBaseprotected
OnDisable() (defined in AC.Moveable_Drag)AC.Moveable_Dragprotectedvirtual
OnEnable() (defined in AC.Moveable_Drag)AC.Moveable_Dragprotectedvirtual
onlyPlayLowerCollisionSoundAC.DragBase
OnSwitchCamera(_Camera oldCamera, _Camera newCamera, float transitionTime) (defined in AC.DragBase)AC.DragBaseprotected
originalAngularDrag (defined in AC.DragBase)AC.DragBaseprotected
originalDrag (defined in AC.DragBase)AC.DragBaseprotected
PlaceOnLayer(int layerName) (defined in AC.DragBase)AC.DragBaseprotected
planeAC.Moveable_Drag
PlayerIsWithinBoundary()AC.DragBase
playerMovementInfluenceAC.DragBase
playerMovementReductionFactorAC.DragBase
PlayMoveSound(float speed) (defined in AC.DragBase)AC.DragBaseprotected
positionChangeTime (defined in AC.Moveable)AC.Moveableprotected
positionMethod (defined in AC.Moveable)AC.Moveableprotected
positionStartTime (defined in AC.Moveable)AC.Moveableprotected
positionTimeCurve (defined in AC.Moveable)AC.Moveableprotected
predictCollisionsAC.Moveable
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Moveable_Drag)AC.Moveable_Drag
regionID (defined in AC.Moveable_Drag)AC.Moveable_Drag
retainOriginalTransformAC.Moveable_Drag
revolutions (defined in AC.Moveable_Drag)AC.Moveable_Drag
RigidbodyAC.Moveable
rotateChangeTime (defined in AC.Moveable)AC.Moveableprotected
rotateMethod (defined in AC.Moveable)AC.Moveableprotected
rotateStartTime (defined in AC.Moveable)AC.Moveableprotected
rotateTimeCurve (defined in AC.Moveable)AC.Moveableprotected
rotationFactorAC.DragBase
RunInteraction(bool onMove) (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
SaveData(MoveableData saveData)AC.Moveable
scaleChangeTime (defined in AC.Moveable)AC.Moveableprotected
scaleMethod (defined in AC.Moveable)AC.Moveableprotected
scaleStartTime (defined in AC.Moveable)AC.Moveableprotected
scaleTimeCurve (defined in AC.Moveable)AC.Moveableprotected
screenToWorldOffset (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
SetChildTransforms(ChildTransformData[] childTransformData) (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
SetGravity(bool value) (defined in AC.Moveable_Drag)AC.Moveable_Dragprotected
setOnStartAC.Moveable_Drag
showIconAC.DragBase
simulatedMassAC.Moveable_Drag
slidePitchFactorAC.DragBase
slideSoundThresholdAC.DragBase
SnapToTrack(DragTrack newTrack, float positionAlong)AC.Moveable_Drag
SnapToTrack(DragTrack newTrack, int regionID)AC.Moveable_Drag
speedFactor (defined in AC.DragBase)AC.DragBaseprotected
Start() (defined in AC.Moveable_Drag)AC.Moveable_Dragprotectedvirtual
startEulerRotation (defined in AC.Moveable)AC.Moveableprotected
startPosition (defined in AC.Moveable)AC.Moveableprotected
startRotation (defined in AC.Moveable)AC.Moveableprotected
startScale (defined in AC.Moveable)AC.Moveableprotected
StopAutoMove(bool snapToTarget=true)AC.Moveable_Drag
StopMoving()AC.Moveable
toruqeDampingAC.Moveable_Drag
trackAC.Moveable_Drag
trackValue (defined in AC.Moveable_Drag)AC.Moveable_Drag
trackValueOnStartAC.Moveable_Drag
TransformAC.Moveable
TurnOff()AC.DragBase
TurnOff(bool manualSet)AC.DragBase
TurnOn()AC.DragBase
TurnOn(bool manualSet)AC.DragBase
Update() (defined in AC.Moveable)AC.Moveableprotected
UpdateMovement()AC.Moveable_Dragvirtual
UpdateScrewVector()AC.Moveable_Drag
UpdateZoom() (defined in AC.DragBase)AC.DragBaseprotected
UsesRigidbody (defined in AC.Moveable_Drag)AC.Moveable_Drag
zoomSpeedAC.DragBase