Adventure Creator  1.68.2
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.FaceFXIntegration Class Reference

Static Public Member Functions

static bool IsDefinePresent ()
 Checks if the 'FaceFXIsPresent' preprocessor has been defined. More...
 
static void Play (AC.Char speaker, string name, AudioClip audioClip)
 
static void Stop (AC.Char speaker)
 Stops the FaceFX animation on a character. More...
 

Detailed Description

A class the contains a number of static functions to assist with FaceFX integration. To use FaceFX with Adventure Creator, the 'FaceFXIsPresent' preprocessor must be defined.

Member Function Documentation

◆ IsDefinePresent()

static bool AC.FaceFXIntegration.IsDefinePresent ( )
static

Checks if the 'FaceFXIsPresent' preprocessor has been defined.

Returns
True if the 'FaceFXIsPresent' preprocessor has been defined

◆ Stop()

static void AC.FaceFXIntegration.Stop ( AC.Char  speaker)
static

Stops the FaceFX animation on a character.

Parameters
speakerThe speaking character