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is in #1, it won't look into #2?
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drag movement if I set the controls to touch?PS#2: I'm hoping to make this game cross platform, the primary intended platform is mobile, but if possible I'd like to put it on PC too. So, if possible
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So I am looking for information on how to accomplish #2, #3 and #4 please.
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Yep, #1, #2 and #3 are in! #4 is easy to retain after AC updates, since the changes are contained to one script. #5 we too dropped the idea, no actual need. #6 a thing of convenience, not necessity.
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I also just discovered that Unity is not very reliable when it comes to newlines. I guess it also depends on which platform the project was previously edited, e.g. our project has been authored on wi…
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Unless you check "Wait until finish?", the ActionList won't pause when it hits Action #2.
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http://imgur.com/58wMKba,8QGLTX3,hX0lv7y,1C8HicY#0http://imgur.com/58wMKba,8QGLTX3,hX0lv7y,1C8HicY#1http://imgur.com/58wMKba,8QGLTX3,hX0lv7y,1C8HicY#2http://imgur.com/58wMKba,8QGLTX3,hX0lv7y,1C8HicY#3
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#2 "Steadicam shake" in Brothers they have a very very slow and simple "steadycam" effect during gameplay that's beautiful and calming as it very slowly bobs and we
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> It turns out the warning in Setup #2 can be ignored if you know what you're doing. Were there any other problems with your game beyond that initial message?
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It turns out the warning in Setup #2 can be ignored if you know what you're doing. Were there any other problems with your game beyond that initial message?
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Setup
#2
MainCamera: Untagged
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i'd die a happy man if i #1 finish it before 2030, #2 recover some of the expenses I had
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Hi Chris, figured out that it has nothing to do with the Arrays, the method : "IgnoreNavMeshCollision" causes the dealy.
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#2 [resolved] - During project setup, I selected to use the Unity UI option and imported the sample UIs. So, 'scrolling' may not be the right word. This is more navigation between buttons. I've man
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Assets/Dialogue System/Third Party Support/Adventure Creator/Scripts/Sequencer Commands/SequencerCommandAC.cs(55,78): error CS1503: Argument `#2' cannot convert `int' expression to type `AC.Conversati
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Assets/Dialogue System/Third Party Support/Adventure Creator/Scripts/SequencerCommandAC.cs(55,78): error CS1503: Argument `#2' cannot convert `int' expression to type `AC.Conversation'
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I need to invert the cursor mouse axis.
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#2 for the little details you put into the Asset
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Issue #2 is only partially solved now. The selected item is not deselected anymore when left-clicking on a hotspot which doesn't support it, which is good, but the cursor and hotspot label disappear f