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#if UNITY_EDITORusing UnityEditor;#endif
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using UnityEngine;using System.Collections;using RogoDigital.Lipsync;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionLipSync : Action { public LipSync
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#if UNITY_EDITORusing UnityEditor;#endif
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I got response from Unity, and the error should be in Adventure Creator. A lot of code is guarded by #if UNITY_EDITOR define checks, most of this code is for editor purposes. See comments in thread.
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A possible fix would be to check #if UNITY_WP8 || UNITY_WINRT on serialization/deserialization of OptionsData or use SaveSystem.GetSaveMethod(), and use XML serialization instead, in both Options and
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{isRunning = true;return defaultPauseTime;}else{isRunning = false;return 0f;}}#if UNITY_EDITOR
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using UnityEngine;using System.Collections;#if UNITY_EDITORusing UnityEditor;#endif
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using UnityEngine;using System.Collections;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionMouseLook : Action { public bool newMouseLookState; public C
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#if UNITY_WEBPLAYER || UNITY_WINRT
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#if UNITY_EDITORusing UnityEditor;#endif
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#if UNITY_EDITORusing UnityEditor;#endif
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#if UNITY_EDITORusing UnityEditor;#endif
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