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base.RecalculateSize (source);}#endif
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#if UNITY_STANDALONE || UNITY_EDITOR moveDirectionInput = (moveKeys.y * KickStarter.mainCamera.ForwardVector ()) + (moveKeys.x * KickStarter.mainCamera.RightVector ());#elif
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#if UNITY_EDITOR shouldShowCursor = true;#endif
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public class SiteLock : MonoBehaviour { public string[] domains = { "yoursite.com", "anothersite.com" }; public string redirectUrl = "http://yoursite.com/&
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#if UNITY_EDITORusing UnityEditor;#endif
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using UnityEngine;using System.Collections;using RogoDigital.Lipsync;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionLipSync : Action { public LipSync
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#if UNITY_EDITORusing UnityEditor;#endif
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{return (" (" + inputName + ")");}#endif
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using UnityEngine;using System.Collections;#if UNITY_EDITORusing UnityEditor;#endif
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using UnityEngine;using System.Collections;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionMouseLook : Action { public bool newMouseLookState; public C
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