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yssg

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yssg
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  • Oh oops, just figured out how to do it: needed to adjust the dialogue time factor under speech manager.
  • Oh i see, okay thanks Chris!
    in Check Inputs Comment by yssg February 27
  • Hey Chris, thanks for helping me to solve the issue. For anyone else who might have the same difficulty, it turns out I had a trailing space. I refer to the screenshot you attached on 18 Feb in this discussion thread. I tried using the engine wait …
    in Check Inputs Comment by yssg February 24
  • Hi Chris! I'm using version 1.79.3. Nope, I'm not using any translations, my whole game is in English. When I click the OK button, the variable becomes an empty string, and there is also no difference when I uncheck the values can be translated bo…
    in Check Inputs Comment by yssg February 21
  • Hi Chris, I've checked and the name seems correct. I've included the screenshot links below here. Thanks a lot :) Variable: https://ibb.co/2kfbVJq ActionList that updates from input: https://ibb.co/X2KJwsJ ActionList called: https://ibb.co/L5c3wrD …
    in Check Inputs Comment by yssg February 19
  • Hi Chris! Thanks a lot for responding. I've managed to solve the problem of the "yes" and "no" appearing prematurely by placing the check state loop in my button action list. However, despite using the variable set option, it se…
    in Check Inputs Comment by yssg February 19
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