Thanks for the awesome update, @ChrisIceBox.
Quick question, we keep losing our sorting layers whenever we update AC. Any suggestions to keep those settings?
Sorry @PixelCrushers that I didn't reply to your question before.
I'm glad that you went ahead with your idea and added that sequencer command. I think it was an elegant solution, thank you very much for this.
We're working right now in a camera s…
I'm most likely missing something here because it's already early hours of the day, but what if like in our case we only want to make use of Camera commands in a few stages of conversations and leave AC control camera for the rest of the time?
Why i…
Hey Tony,
Thanks again for the help.
1. At least in this particular instance, we're not using any camera sequencer commands.
Yes, by Spine I mean the 2D skeletal animation system, it has no involvement in camera though.2. The ActionList is the O…
Hi @PixelCrushers,
Having a little issue that I haven't noticed before. Not sure if it's a DS problem or something related to our Spine integration, but thought that you may point us in the right direction.
If I have an action to move the character …
I achieved some good results using a Sorting Map in combination with the perspective. I'm now wondering how could we use two sorting maps, one for scaling when moving along the Z axis and one for scaling when moving along X axis in a certain area.
For Object: Transform you need to manually input the vector, you can't choose another gameobject's transform as the target. I can imagine a few scenarios where you wouldn't know the target vector transform before hand, or where it would be more conv…
We've been creating and using custom actions, Chris :)
I only suggest it because I thought it would be of use to non-coders and it's already half-way implemented.
Oh, our workaround btw is attaching a marker to the bone, that way we can make use of the object-teleport action. I just think the marker limitation may not be necessary? It may be a design decision, not sure.
Speaking of that, we also had to scale…
Sorry Tony, feel I've been spamming this thread lately.
Here's another issue, when setting an Third Party action to change a Dialogue System variable, I set as an Integer variable type and assign the new value, but as soon as I press play, it chang…
Another thought. What about being able to specify in the AC sequencer command what step from the ActionList to run from?
Is a similar problem, but when you have a cutscene where there's a lot of going back and forth between Dialogue System and AC's …
I'll think about it, but you're right. It's not a great idea.I just felt frustrated for a minute because our writer set up this conversation in Articy for a cutscene and in the middle of the conversation, control returns to the player and he must do…