Here's an idea.
What about an option in the third party action to specify which node a conversation should start from?I suppose that this should always be handled through variables...but may be handy? What do you think?
Screen Space. Why do you find it more complicated? We found it's rather intuitive to actually see the distance/separation between geometry in our scene, and perspective makes sense.
It's a matter of taste I suppose?
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Back again. We're now trying a third option.
We're setting up the navmeshes using the 3D space instead of using sorting layers, using a perspective camera, and it seems to be running OK.
Any reason why this is not suggested?
I was wondering the same. I have contacted the developer of Dialogue System for Unity in the hope he can get some kind of integration with AC, but it seems implausible considering how connected AC's dialogue is with the rest of it's features.
Yes, played with that a little bit. It's handy but I think it still could be improved if conversations could be shown in one screen. Not trying to devalue what you did or anything. Just thinking that this is the behaviour one would usually expect wh…
Great Job with the conversation editor, Chris.
As it is though I feel it's not very useful. To see only the first options of every conversation kinda defeats the purpose. If anything it would be handy if we could "Toggle on" the options o…