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wolfshy

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wolfshy
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  • No no, I absolutely don't want a refund. I love the program :P I can work around the problem till I figure out how to fix it. Maybe a future patch from unity will fix it ^^
  • I tested it with a brand new account, and same problem all over again :(
  • mhm, it only happened after the files were moved. The files I moved was the project, and when I tried to move it, it was unable to move some files, so not sure what happened to those. And yeah, it was working with the newest version of both of them …
  • Yeah, I've tried both to re-import and delete all asset files to then redownload it. I've done this process on both my main desktop and my laptop to see if I got the same results, and I sadly did. So I figured it had to either be a bug with Unity or…
  • I've now even tried to install Unity on my tablet, and download Adventure Creator onto it, and then made an Actionlist with switch camera in it. It, like all other times before, just removes the camera from the Actionlist when running the game and t…
  • I've uninstalled Unity, tried to redownload Adventure Creator.. nothing fixes his problem :(
  • And it's gotten weirder... if I start up a completely new Unity project and asks it to download the Adventure Creator assets from the Unity store, (it tells me if will override settings) and I say yes to it, and then I try to build the messed up tri…
  • I fixed the problem! It was because I had both of the demo files loaded into my game. Even though I didn't use them, they were there and deleting them fixed everything :D
  • Downloading the newest version didn't fix it either :/ But now I got more errors like this: Failed to add the asset file size for GI/mainData/f4/f4e79c1b4ac71a3fa775f4673a63038c.rnt UnityEditor.HostView:OnGUI()
  • Rebuilding lightmap didn't work. Downloading the newest version of Unity right now to see if that fixes it. Could it be that making my 2D point and click in a 3D project (unity-wise) is causing the problem?
  • I'm currently using Unity 5.1.1. I guess I should try updating it and do the lightmap thing as well :)
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