I'm having problems. Keeps sticking to 1.41b for me as well... I'll try a few things, but I'm still on Unity 4.6. Notice that maybe it's working for people who've made the jump to 5? Anyone on 4.6 got it through yet?
I've tried importing all of it /…
Might still be a problem here or might be something limited to me - loading saved games no longer makes the save menu re-appear, but if I load a game from a scene other than the one I am currently in, it seems to make the game re-pause after a quart…
Hello Chris and AC community,
I would like to update my answer above: After suddenly realizing that I was doing this completely wrong, I did it correctly instead.
What Chris suggested above works just fine!
Carry on.
Gave this a shot and wasn't able to make it work, unfortunately, but it's a very minor thing for me.
Will maybe incorporate it down the road once you get it working as easily as you'd like it to...!
Totally agree with you, and figured as much! Definitely don't want to risk the core of it.
And I'll look into taking a shot with it as per your idea with the Unity UI. Will let everyone know if I have any success.
Thanks!
I don't know why I didn't think of that! Interestingly enough, this will probably work fine for 99% of AC users, and so I will not complain if there's no way around it, but here's the problem I'm having with that solution:
The typewriter effect.
Be…
Chris,
Happy holidays! Just nudging for this one, wondering if you've had a chance to see if this one is a bug or something I'm doing!
And if it is indeed a bug, would love to know if it'll be fixed for 1.41. :)
And sorry I can't nail precisely what version it might have stopped working in, be it a 1.40 or late 1.39 - I've been dev'ing with mute on for awhile. ;)
It works perfectly now. You are a beast and a king. Thank you very much!
This should now be everything I need to stop bothering you for features and start actually putting out some great stuff with your tool. :)
Thanks Chris! We shant descend into a classic Sierra / Lucasarts debate here, but maybe another time. :)
If nothing else, I think it's a style that translates much better into the absence of right-clicking - macbooks, tablets, etc.
Right! Reset to the main / walk cursor after any click that doesn't hit a hotspot, and also after an interaction with a hotspot finishes.
I think this approach should be universally valuable. This is basically how things work in AGS and classic Luca…
Oh, and one more thing on this: It also doesn't go back to the walk cursor *after* a successful interaction with a hotspot. That is actually probably the most important thing that keeps things from flowing.