The inventory text gets removed which is good but the buttons just stay there, they don't disappear. Maybe its because i have a completely different inventory.
Hi ended up figuring it out. I knew the Onstart cutscene part though. This action isn't finished yet but here it is http://imgur.com/NgcrpA2 It actually does the list randomly. It randomly checks 7 groups of 4 and thats what i wanted.
Hi i have used all these actions although i did find that if you have the actions editor window open it didn't work for me i don't know why that happens though so when i use the translation actions i shut the actions editor down. And the next one yo…
Oh i thought you only have and inventorybox element because i only used the example and just changed it except for the menu element. Here is a screenshot of my hierarchy and the inventory menu, i also didn't use a grid because my inventory isn't str…
Yeah its unchecked and i am using v1.46 but the squares just stay behind. And no i don't want them to come back. This image is after i find one object and the inventory word is removed but the inventory button stays behind though http://imgur.com/K2…
Did you just load the demo to test it out if so don't forget to load the 2d demo managers first found on the tool bar under adventure creator, getting started.
Oh and also i do not know what you mean about past directly for each inventory button. And i forgot to mention that i also have 4 buttons to be removed in the inventory
I'm not sure how clear i can be so i'm saying this how do i remove a inventory button when i have found an object. I have only 4 objects and when i find an inventory it is removed and then the words slide to the next available empty slot. I need it …
To SkyTree that still won't work considering i want to destroy the inventory button every time a inventory object is found. If i put another add or remove action at the end of the other to destroy button 3 it will just destroy the two of them though…
It all works now YAY thank you for all your help and yes all i needed to do is feed it back to variable: check random number. To SkyTree i did use parameters for to find items but i couldn't work out the parameters with the hint system but now that …
Hi i changed all the above method and i still find when it has 2 or 1 items left the timer goes but it won't find the items. I know that ChrislceBox is busy but is there anyone else who have implemented a hint system. If you unclear on what i am doi…