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wendymorrison

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wendymorrison
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  • I don't think there is a lot of legacy characters left on the asset store. A lot of people are going to mecanim now. But if you don't really like the characters on the asset store you can try out iclone which is a animation software and then bring t…
  • Have you looked in the game editor under menu there, it is named InGame.
  • Bare in mine i have 3 inventorys so i am also checking if it is open or close. That actually works out really good and also this hint system is referencing the hint timer because i have a timer that disables the hint button for 50 seconds which also…
  • Na i tried that one. I found that by searching but it didn't work.
  • I decided to debug and on the hint i spawn players dialogue and have come to the conclusion that maybe Variable: Check random number doesn't always work because it did check for an item that the player had already found previously.
  • Thank you i'm still trying to work it out because i now know ordering menu also don't work for me because. It works on the inventory i currently have open but once i open the other inventory there is also 1 item missing and the words looked really m…
  • Thanks it works
  • Yep cool Thanks for all your help.
  • Hi sorry if i wasn't clear. http://imgur.com/cZaC0KA This is an image of the game i am making. This is a in game screen shot, i already clicked on an item. As you can see i have a blank blue square there. Is there any way of having an blank inventor…
  • I actually figured it out now. Here is a picture of it. http://imgur.com/xIsFy00The inGamePurse, Bag, Trash represents buttons that open 3 inventorys 1 at a time. I wanted 2 to be able to open but of course randomly though. But sometimes with this m…
  • Hi again sorry for this but adding items randomly won't work for me considering i have 3 inventory with a categories each. I tried that variable: Check random number.
  • I think i get what you meant but that variable: check random number work out because i have 3 things and only want to be able 2 menus and 99% of the time its the 2 that the variable is linked to and if that 1% comes up you are only able to open 1 me…
  • Oh i must have missed that one and yep it's exactly what i mean. Also after the inventory goes is there a way to remove the inventory slot.
  • Hi thanks for getting back to me but am not sure which way you mean for variable: Check random number because you can't link 2 to them.
  • Hi i still can't get this one has anyone have any ideas about what i said above.
  • Hi sorry for butting in but this asset does look good but the integration isn't as easy as opsive said if you are not a programmer. In that third person guide he was mentioning it is scripting just for that motion controller. And yes this asset is a…
  • Sorry to bother you but i worked it out. All i did is unchecked Block Raycasts on the canvas group.
  • Cool that would be great. Thanks for all your help and i am absolutely loving AC.
  • The lock and unlock wasn't working because i did have it set to manual but i changed all again and it still won't go off. I need the inventory not come up until i click on the purse. But when i want to close the inventory by clicking on the purse ag…
  • Yeah that way is easier and better most likely but there is games that do a inventory like that. I was just wondering if you have to just stick with an horizontal or vertical inventory/container bar, if your using unity UI system. Also while on the …
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