We discovered why this problem is occurring, on one of the last scenes of the game I was changing scene by Application.LoadLeve(), instead of using Kickstarter.sceneChanger.ChangeScene(), and because of that the conversation just didn't work, but no…
Chris and everyone, some additional info that can be helpful:
- The version of the engine is the most recent one, 1.51f- After calling RestartGame, the game goes to the specified scene as expected (MenuScene in our case)- I have checked the game var…