Thanks Chris, that all works perfectly and is exactly what I want. I failed to put two and two together before and realise that I need to manually handle waiting for the dialogue in script.
Thanks Chris. I might take a step back and describe exactly what I'm looking for with the dialogue as I wasn't very clear about it in my first post and made a few assumptions.
So I have an action list where the parameters are to pause gameplay and…
Happy to report that I just got it all working exactly the way I wanted, thanks in large part to your help @ChrisIceBox. As I mentioned above I am maintaining two separate player objects, one for AC and one for KCC. I also created a script on the …
I've solved every other issue I had except for the orientation of the character when changing the gravity vector. When I change gravity I can move around OK on the surface that is perpendicular to it, but the character is still oriented towards wor…
I did test one of KCC's sample scenes sans AC that uses the ExampleCamera prefab and I was able to make it first person by setting the default camera distance to zero in the KCC settings and this gets the result I want.
So I'm getting close! I foll…
I decided to try out KCC along with the integration. I have to say it's been extremely frustrating and I haven't managed to get it working well and since I've already put far too many hours into it I'm humbly asking for some more guidance.
I've tr…
@ChrisIceBox , thank you for all the info. This should be enough to keep me going and find a way out.....a bit like playing an adventure game, trying to build one. And not always as much fun, but close! :)
For the mesh collider change you are con…
Thanks for the welcome Chris! Also thanks for the incredibly prompt reply.
As for your suggestion of baking and then changing an object back to non-static afterwards, I tried that but I'm not sure how I can verify whether or not the light I'm seei…