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valter

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valter
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  • Hi Chris, I had already seen the demo and I searched on the forum and on the Community wiky, I'm probably wrong but I do not find what I need.Yes, I use the AC mouse, and I just need to move the mouse from x, y to x1, y1. With KickStarter.playerInpu…
  • I'll look to see if there's an issueThere is not, probably I explained badly.No code is executed after IsEnabled when the menu is closed. I wanted to avoid having Update function active during the game (while the menu is closed). Even if it is limit…
  • I've done several tests and I noticed that: deselecting * Left-click deselects active item? * the option * Can move player if an item is active * appears. The issue is that the status of this checkbox is remembered by reselecting * Left-click desele…
  • Try IsOn instead of IsEnabled.  It shouldn't be running if the Menu is closed.  How is it closing, and what's its "Appear type" setting? Even with IsOn () it behaves in the same way. But why should not the script be active with the closed…
  • Thanks Chris.I have attached this script (still incomplete) to a GameObject and it seems to work. public void Update() {   Menu inventoryMenu = PlayerMenus.GetMenuWithName ("Inventory1_5");     if(inventoryMenu.IsEnabled()) {       if(!i…
  • Thanks Chris for all your clarifications, I solved with an empty child object attached to the character. 
  • I have also noticed that parameters related to Above Speaking Character are missing and I see that any variation I do on the canvas and panel are not applied I believe because they are overwritten.No problem to position the Narrator Box down in the …
  • Thanks, I've been able to customize the subtitles and make them appear in the desired location.Some questions:changing Source from AC to Unity UI Prefab disappears position and size parameters.Is it fair to set them and other parameters through the …
  • There is still some information that could confirm the presence of a problem I'm talking about.I created another scene identical to the previous one but in Perspective mode. Since you told me that the 2D camera would not rotate I tried to build the …
  • I have recreated the whole scene and for some unknown reason the problem has been reduced.But when the character is on the edge of the plane, it often falls and only if the Sorting Map is present. I made you a short video. [edit]Perhaps another inte…
  • Yes, giving the right y-facing things will improve considerably but the character continues to slide. I also tried to change the walking speed at the same time but without getting different results.My opinion is that it would not be wrong to officia…
  • No, I've probably explained badly.The rotation I make on the plane is the same as the camera and everything works well. I was trying the Orthographic mode just to avoid rotating the background. After all my tests I also think the best mode is the 2.…
  • I have verified using a goniometer as a background and controlling the Inspector. Everything is OK.So I built two identical 2D scenes, one with NavMesh2D and one with NavMeshSegment and compared them.I have noticed that the problem is that in NavMes…
  • 2D cameras shouldn't be rotated downward I'm still studying all the various possibilities offered by your plugin.I've seen that in pure 2D, with Orthographic mode, Moving and Turning = Unity 2D and NavMesh2D, the rotation though minimal is impossi…
  • Will it just apply to the 2.5D or even 2D camera? I'm doing tests with an identical 2D + Screen Space + Unity Navigation scene with Orthographic or Perspective camera. Even in this case, since the scene is seen a little from the top, in the Perspect…
  • Yes, today Animation Curves works.Yesterday the character started from the same size today (very small) but it did not change in size whatever I did in the Animation Curve window. Probably enough to close and re-open Unity.You're still right, in the…
  • Sorry, you are absolutely right, I badly explained myself, I do not mean the character's movement, who goes exactly to the point of the click, but to its facing direction.If we assume UP = 0 degrees, if we click at 100 degrees the character's facing…
  • You're making me doubt.I just tried it and my feeling, compared to the movement in screen space, seems to me in eight directions.Is it an optical effect? Can you try in your 2D demo but using the Girl of the 2.5D demo?Really, TinPot would seem to mo…
  • I have experienced that I can create a plane and assign to it a new material with the image of my background. Then I can lift up and rotate down the camera while rotating the background in the same way and adjusting mesh collider or plane (for the w…
  • I was waiting for the latest release, I had read that you had improved some aspects in this regard. Strangely I did not get Unity's notice, I was working with 1.59. Yes, now with 1.59a the character scaling works. By eliminating Rigidbody and Capsul…
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