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valter

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valter
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  • One thing I can tell you is that when the camera is high and rotated downwards the inclination increases (at least in the case of my background).It may be that if you look for the best distance, height, rotation, field view of the camera you can imp…
  • Unfortunately my backgrounds are pictures or drawings of which I do not know any parameters so work will be particularly hard, I know.I tried to build a Mesh Collider using 3DS Max and its Perspective Match function. I see that I can get something m…
  • I removed the mask sprite to see you better. (Image) I have done several tests and I understand that the inclination of the character depends on the various parameters of the camera but above all by its height and rotation.The problem is that the …
  • Thanks for your valuable support, you're great.
  • I have solved for a moment with a workaround though it is not perfect. I painted the monitor background in black and I put the plane slightly smaller than the black background. The edges of the plane are always irregular but they can not be seen. (…
  • As a picture the problem is that when I resize and rotate both the sprite and the plane to align it to the monitor the edges become irregular. (Image) The one in the picture is a plane but it does the same with a sprite. I have also tried to draw…
  • Here the link
  • Yes, I'll explain.Take your 2.5D tutorial as an example.I create the new CornerMask sprite.I activate Align to Camera and Center to Camera and then with the Scale function I have to place on my sprite on the photo corner (Lock scale is still disable…
  • Thank you Chris.One question, can you make a completely 2D game like your 2D tutorial with scrolling and parallax but having the 3D player? I'm trying to follow the tutorial adventurecreator.org/ tutorials/unity-navigation-pathfinding-0 to create th…
  • Hi Chris,the character stops in the right place but before it gets into idle it walks in the place for a second. If I remove the check at Move with Rigibody it gets into idle as soon as it stops.
  • I think I've solved it. Under Player -> Physics setting I had the Move with Rigibody field activated. Unchecking it, the character stops immediately. Do you believe it is the right solution?
  • You're right, I made a mistake talking about the 2D demo... I actually was referring to the tutorial.Thank you for your explanations.
  • I'm sorry, I posted here because I thought, perhaps wrongly, that there was something to fix.Proceeding to study many things become clear but at first for beginners following tutorials can happen that they encounters some difficulties. For example S…
  • Hello, I take this post to not open a new one, as argument is more or less the same.I'm new in Unity and AC so unfortunately I will make quite obvious questions.I would like to make bubbles for my dialogues but for now less complicated than those vi…
  • Hello, I still have the same problem.I tried with Unity 5.1, so I downloaded the 5.2, but always the same problem.I need to make a downgrade? There are not additional packages installed in the project, perhaps missing something?I work on Seven 64bit…
  • thank you all, I did not know that AC was not compatible with the latest version of Unity.
  • Please, Unity has just been installed , I purchased AC , I installed it and I followed the procedures to view demos. I would understand if the program is compatible with the latest version of Unity. Thanks  
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