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unit102

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unit102
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  • I tried everything... I set the quality from (Max to the worst! the Fastest in Render Quality ) all what I got was (from 3 fps to 30fps) which is still bad for the Oculus Rift camera. anything below 60fps and its jitter and ghosting effect. I manag…
  • one last comment, I exported the project without the Oculus Rift cameras and it worked fine! smooth with no problems under the first person setup, when I added the OR cameras it worked fine as well in the editor but not in the Build :( so there is…
  • unfortunately something wrong in the setup. I removed the occlusion culling script, left few models showing on scene (very light scene) and still its showing 3 fps on the oculus Rift :( In the editor everything is fine except when I build the proje…
  • You might be right, the script reports an error, then I found out its a bug and it has been identified and reported (the "InstantOC"- the occlusion culling script) the author is working on a fix but I might lower the scene a bit and test e…
  • Hi everyone, I have been extremely busy optimizing an entire scene (around 6+ million Tris! I and 3+ million vertex)Its a huge construction scene and I might have 1 to 2 months left for the deadline or this proposal will be gone. I spent over  4+ mo…
  • no problem. The Oculus is working great. I had the dk2 3 months ago, I ran through all kinds of the troubleshooting and i managed to make it work. The leap motion v2 for Oculus dk2 is still in the box the entire scene is huge (in 3d max) , I a…
  • that's what I was afraid of... What worries me the most is integrating Leap Motion into AC to interact with Physics. I bought leap motion and have not started using it yet! (extremely busy with the project) I am still optimizing my scene (pretty h…
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