there are 3 elements to build this. And you need a global var for this.
1. Set the var to e.g. 1
2. check if it is X else
3. Increase by 1
So if you have only 1 element and the element just creates a var for only this purpos you do not need a gobal…
I have one more in context with this.
I have a closeButton for the Inventory. But if I drag an item I would need to click twice. Right now I solved this by haveing an AL when you hover a hotspot > this will disable this button.
But is it possibl…
That helped. Thank you!
By the loop I mean a for-next-loop without having a variable from 1 to 10, check and raise by 1. Not just start at another element.
Its about looping and couting up or down by x.
There should be just a real loop function. O…
I solved the problem with the "no" interaction. There were Action Lists doing bad things when "turn on".
Now if I click the inventory item I can choose look or use. Look at is working good.
If I click the "use" icon n…
Is there a manual / example how to use the Unity UI > Interaction UI.
I added "pickup" but it is not shown in the game. I think I would need a source for this. Do I have to check the unity manual?
* does not matter anymore. I know that I have to save the project. Should have both AC and unity newest versions.
* Menu > Interaction > ActionList when turn on: Here you do a AL with Menu = change stat + Lock Menu +Hotspot
turn off > Men…
I have 2 things left to solve:
If you click on a hotspot I want to animate the interaction icons to zoom in and zoom out on mouseExit. I cannot use the "Actionlist when turn on" because the icons are already there and can not be animated …
I found a really bad thing. The verbs for the interaction icons are not updating. Only if you close the project and reload the whole project again. This drove me nuts. Until I could figure that out I messed a lot up.
Hi Chris, it was the third solution. I use the "choose hotspot then interaction". So I had to adjust everything inside the: Menu > Interactions.
How can I change the icon/verbs text? Cant find the settings anymore where you can change …
Yes the player jumps out of the window.
Ok, this is a good idea with the timeline Thanks for helping so quick. I have another nice guy which did a different approach. Sounds easy:
https://www.youtube.com/watch?v=2AzLEwSpv60
Good there are several…
Thanks a lot for helping. This time with screenshots. I hope will will solve this problem with the animation, too.
After an animation, the Child (Sprite) position is not 0,0,0 anymore, because the Sprite did the movement of the animation. So next t…
So nice guy helped me with the animation problems and we could fix a problem, but he doesnt know why it is like this and my project/scene behaves very strange.
If animations are in the preview scene the sprites are moving like they should. But in t…
Answers to
1. I have the newest unity and AC, because using them for a week now.
I tried both methods "wait" and all checkboxes. But is the same.
2. The highlight works now. I forgot to reference the object to highlight
3 + 4. I will chec…