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themightyzq

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themightyzq
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  • Okay -  I got this working.  I'm using this video as a springboard: https://youtu.be/yTCIbfH03GQ But instead of having it simply be one sound per surface type, I made an array for every surface...so I have about 10 variants of each footstep interac…
  • I'll try to put something together once I get all of my surface-based footsteps sounds working!  :D
  • Just as a quick heads-up to anyone that might care:  I did get Final IK working with my characters in AC.  Keep in mind that I'm not using the Rigidbody+Capsule Collider.  I'm just using a Character Controller. I have the Full-Body IK and the Ground…
  • I spent some time yesterday researching a method of marking objects as different surfaces and then applying a look-up table to the actor with several different audio clip arrays that will be triggered off of an event tag in the animation.  I'll letc…
  • I know you've seen these, @carlosrovira, but Partel (the Final IK dev) has started posting more robust tutorial videos for Final IK.  Thought people here might be interested as well:  https://www.youtube.com/playlist?list=PLVxSIA1OaTOu8Nos3CalXbJ2D…
  • Hey all - I'm getting my player(s) setup with walk sounds and I want to be able to just change the sound when I walk from wood to snow and I'm not seeing the "WALK" option under "SET STANDARD" that is listed above.  The only opti…
  • I'm guessing it's for player switching?  Like you have one active player and then you go up to one of the other players and interact with them and then take control over them?   I'm doing similar to that.  What I do is make NPC versions of each of …
  • Okay cool, thanks!  My player is still floating, so I'm wondering if there's something going on with Final IK and the Mixamo setup (all my characters are using Mixamo FUSE+AutoRig).  I'll continue to dig into it.
  • Cool thanks @carlosrovira!  Did you end up having to do anything different with how your player object is setup or how it's dealing with layers?  Right now my player object is set to have pretty much all of the relevant components such as AC player …
  • Is everyone still building their players/NPCs with rigidbodies + capsule colliders?  I moved my players over to Character Controllers awhile back due to issues going up stairs, but curious if I should move back when implementing Final IK.
  • Welp.  I went ahead and ordered it!  I'd love to hear how people setup their players with this...I've been having quite a number of issues with head turning, interacting with stairs, and just feeling like my characters aren't really grounded in the …
  • No, I haven't revisited this for a bit.  I had to move onto other tasks before looking at it again.
  • If you're looking for a decent tool to do this, I'd take a look at LucidChart.  Or if you are an MS Office user on PC, just use Visio.  :)
  • Impressive update, Chris...AS ALWAYS!!!  :)
  • Okay - I've removed the Animation State Machine component (the Mixamo script) and it didn't seem to do anything, so I'm going to turn head turning off for the time being.  Might come back to it at some point.
  • Okay - here are a few shots: https://www.dropbox.com/s/dup6dsleg51yf24/Screen%20Shot%202015-05-25%20at%209.23.44%20AM.png?dl=0 - In-game example https://www.dropbox.com/s/p7ge3r0ijbe811n/Screen%20Shot%202015-05-25%20at%209.27.55%20AM.png?dl=0 - Ins…
  • Okay - yeah, unedited Tin Pot works.  So much be something with my character model...
  • No, although, I didn't spend too much time with it to try and make it work.  I threw Tin Pot in, changed the animation engine to Mecanim and then set IK head turning on.  Not sure if I need to do more things with him to make that work, but with thos…
  • Nah - seems to still take place.  I wonder if it's how the model is setup or something.  I'm using a character created/rigged in Mixamo's FUSE tool and then autorigged from their site...not sure if that helps at all.  :)
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