It actually still looks down. I've tried adding/removing a capsule collider as well (I'm using character controller with my player) and it does the same. Could the sphere collider on the the detect hotspot script on my player be interfering with t…
Okay - that worked, thanks Chris!
Now it's going to be all about trying to make the Character Controller feel as fluid as the old setup. Lots of little things about it feel "clunkier" than the rigidbody/capsule combo...maybe it's just bec…
Heya @ChrisIceBox -
So, I have created a new player prefab where I've removed the capsule collider and rigidbody and replaced them with a Character Controller. Seems to be working (although movement is a little different and I'm getting used to it…
No alterations. Just changed out my player for Tin Pot. In terms of settings, I'm using a version of your Walking Dead template with some tweaks. Camera 3D, Direct input, etc...Now, I generally don't have too big of a an issue with going up ramps…
Chris - looks like it was an InteractiveCloth object that I had in the scene. Once I killed that; performance spiked back up. I checked it a few different times to confirm and it seems like I can repro it pretty easily. I did have two Interactive…
Thanks Chris! Quick progress report: Got all of the PlayerStarts in and working, so that's all good. Going to start work on the Global Day Variable next. I'm planning on using an integer since there are 7 days, so we'll see what sort of madness I…
Just noticed this thread: http://www.adventurecreator.org/forum/discussion/2516/update-multiple-playeronstart-possibility#latest
Looks like this could help me out with the OverWorld location issue...now I just need to figure out the Day variable! …
Hey all -
I'm just now starting this process...I have been spending the last few months building out locations and that sort of thing, and decided to put the global variable work on the back burner until now...and here I am looking at the documenta…
Just wanted to tag onto this thread to say that I'm noticing the same thing. If I remove an object with an interaction, there's a significant delay where it seems as though the engine locks after I click on the interaction. I wait a few seconds an…