Update: I got it to work - I was using the player that is spawned by the PlayerStart2D at runtime and I was adding these components after starting the game (just for testing purposes), and that didn't work for some reason. Adding the actual player t…
Hi @ChrisIceBox, thanks for your response!
This does not seem to work for me unfortunately. I added both a Rigidbody2D and a Circle Collider 2D to the root player component (in this case, SamplePlayer2D). Weirdly the player is still being affected …