Thank you so much for this. I was aiming to do the latter, particularly since I don't know how to do any custom coding. I had it kind of working yesterday... but since I [foolishly] started with a 6x6 grid, the complete action list has just over 700…
Hi again-
Yes, I am using that action. As an example, in once scene, there's a funnel that players will find in a cupboard; in the same scene, they need to drag the funnel from its storage place to a bottle across the room. Once they have completed…
Hi there-
Ah, thank you! Now it seems that the sound plays when the piece is placed anywhere on its corresponding hotspot; is there a way to only have it play when the piece has been precisely placed?
Ah - thank you for this! So, sorry for the daft question, but what z position should the main camera be in?? By closer, do you mean relative distance from it, or do you mean a greater number (more than 0)??
Thank you so much! I got that part to work correctly, but now the issue is that the rounded rectangle distorts on the right (curved) end, particularly where there are only a few items in inventory.
(Image)
I understand how to create sprite slices…
As always, thanks for the speedy reply. :-)
What might be some of the (million) reasons that I can't get that to work? I'm guessing it's something simple that I'm just forgetting to select or deselect, but I cannot get it to open for the life of me!
OH MY GOSH!!! This is exactly what I needed, and in straightforward, simple terms, too! Thank you soooo much! This unlocks the final hurdle to being able to finish my first-ever game. 😃
Oooh - I poked around a little bit and I figured it out! 😃 I had to put the desired password into the String box of the Variable: Check action!
Where to put the correct password
Thanks so much for all the help! Now I'm off to figure out how to wor…
Thank you very much for this. :) Indeed, I already had most of this built, so that's very reassuring! The piece I seem to be missing is how to tell a game thing (hotspot? object?) what the correct password is supposed to be. Once the player types …