@ChrisIceBox
I defined the variables as below.
(Image)
Defined lip subcomponent as animator, and added LipController, as below.
Then I added the variables to the animator as below
(Image)
When I play the game and make the character speak as below…
@Xidore, thanks for the info. I think that it is a little different than this problem, because the video explains accessing the variables over C# script.
I watched this video today. It has very important information such as Simple CCD and component hierarchy. Thanks again for this precious video, I learned new information. However, I want to use Mecanim with parameters. I have a question related to i…
I found that the problem is related to Unity's video support, not
related to Adventure Creator. I wrote a script without using action
manager, but the problem hasn't been solved. Thanks again @ChrisIceBox for your help and suggestions
related to …
By the way, the game is only in Turkish language for now, but in the future it will also be in English language. The animation scene doesn't contain any language-specific information.
Thanks for your help @ChrisIceBox.
I prepared a project containing only the animation screen and zipped/password protected it. I sent you a message containing the link and password (to protect my Adventure Creator license).
VSync was already enabled, I tried to disable, but nothing …
@ChrisIceBox
The project can be downloaded from link "Download Snapshot" on
http://sourceforge.net/p/dedektiffirtina/code/ci/master/tree/DedektifFirtina/
If it is possible for you, can you please look at Giris.scene file? I worked so much …
By the way, the game will be open source. If it will be better to have the project, I can commit the project to Sourceforge.net (of course without Adventure Creator asset).
Thanks @ChrisIceBox
This occurs on Windows platform. When I run the scene by clicking play button, it plays normally, but when I build the game and run (on my computer or on a different computer), flickering occurs. May it be related to action list…