thank you for your quick response. I am glad it happened during recorded sessions, otherwise I would think I dreamt it.
Sorry to have bothered you unnecessarily
[I'll have more playtests next week and will let you know if it happens again]
Hello, Chris. You have made this script for me a year ago, making it possible to use a "switch next" action which should make the Player to the next scene in the build settings. This has been very important for my game (and thank you again…
ok... now the Canvas prefab spawns but the connection between the Dropdown and the variable appears to be missing (Image-5 https://drive.google.com/file/d/1_hkIVyTOGzeBaQAwvnOOVdDveA-POg8g/view?usp=sharing)
in addition to the above, the hotspot no …
it makes sense but unfortunately, I did not manage to link the Canvas successfully :'(
what I did:
a) as Unity Ui Prefab Menu does not have the Linked Canvas field, I placed the Canvas prefab in RectTransform boundary (Image-1 https://drive.google…
unfortunately the answer appears to be no :(
Built from scratch:
1) the dropdown - https://drive.google.com/file/d/1caaazKuqfQQnO3hiAeNtyegRJj2qRxYu/view?usp=sharing
2) the variable - https://drive.google.com/file/d/1yR7PT7j5lSMBqllMylOx51VqpeWJg7Xn…
(Quote)
on sheer gut feeling :smile:
(Quote)
several dropdowns, which become cumulatively available for the player, must be used to select correct answers for each case (image DD-1 https://drive.google.com/file/d/1SX8EUE1fH2rV6LB-TnWmEbztPeNwJYUG/v…
I tried everything I could think of to avoid bothering the forum folk (most likely Chris) again but I cannot get my head around how to sync a variable according to dropdown choices selected. I have tried to do it with the dropdown in a menu, as sugg…
this was great news - I already have a version of my project using 1.78 (I just tend not to test anything on it)
Thank you, Chris, you have saved my project again!
I had done that. I tried starting a new project from scratch and it still does not find the dropdown (image, in case it helps - https://drive.google.com/file/d/1lb0mx3e6c4h3h-5UFyBt9fDWWcnoRJwR/view?usp=sharing)
And back I am, in need of help on how to assign the Dropdown to the Menu's "Linked Dropdown" field. It works fine with Buttons (Linked Button) but does not recognise Dropdowns
(in case it is of any use, screen image link at https://drive.g…
Thanks, Chris.
The dropdown is not part of an AC menu, but I'm going to change that because, living proof of the miracles performed by the AC that I am, I wouldn't know how to include the scripted lines.
I'll return to let you know if I succeed, or …
sorry for not being clear - I want to highlight the sprite associated to the hotspot (in the image, Bloco-thres)
image of the highlight component associated to the sprite:
https://drive.google.com/file/d/1de96XEvLqpYkzrim-hVjRPESsD2T9yRn/view?usp=dr…
Sorry for not having been clear. What I have in mind is the image that floats on top of the inventory when the item is selected (the "I" in the 4th image below - "3inventory.png")
https://raw.githubusercontent.com/suelydf/clutte…
nope... :(
I have a second hotspot and button going to the next scene by name and they work. No error message either.
I placed a build here (B&W arrow uses the next scene name, button and white arrow use the next scene script) here https://dri…
As stated in the previous comment, the error message has been solved. However, the action does not run :(
I have tried with normal scene names ('start' and 'second') and naming with numbers ('1' and '2'). I have also tried creating another hotspot…