Yep, that fixed it.
I had a feeling it was something to do with flagging dirty things..
Thanks!
(I'm amazed no one else has reported this until now.. no body using ambient sounds??)
OK, done some digging.
if I set up the tracks using the "Ambient Storage" editor - THEN if I look at the _SettingsManager in the inspector, the new entries are all present - as expected.
I thought there might be a problem with the "…
Thanks very much for your input, both of you, I'll post up more information as soon as I get chance.
Off the top of my head:
> I am disabling free aiming..
> haven't changed physic materials from the original settings..
> the grab position…
Thanks for your input, I do believe AC ranks as one of the best Assets out there, I've tried a fair few as well... and yeah you've got to forgive little mistakes here and there.. as I do.
I think the best signs of AC being trustworthy is how long …
Thanks very much for the speedy response, I'll stick to using built in stuff for now (theres certainly enough!) and just enjoy constructing some puzzles.. after all thats the idea of buying AC!
Thanks again for the great support.
BONKERS!
I created my own new label. It worked as I wanted it (not putting "Walk To" in front of inventory items) - but it was exactly the same as the one in the example??!?
One difference was where it was placed in the "elements&quo…