I'm able to re-create the bug in your 2D example.
The issue happens anytime you skip during an Engine: Wait after checking to see if we're skipping. In this example I'm running the actionlist with your 'Run' button after the game has started, If you…
This is in 1.54b (latest) Unfortunately that doesn't solve it. This is definitely a bug in AC.
In the image below, I set a break point(9). During the action, I hit the skip button during 7 (Engine: Wait.) As expected, while skipping, the breakpoint…
Interesting. If the transition from the 'rattle' animation has an exit time, this doesn't work. If it has no exit time it works.
EDIT: Nevermind it still doesn't work.
Thanks Chris.
What about my other questions though? If we need an additional script to use the Phoneme int, why isn't that just part of AC? Did you intend for people to write additional scripts to use this feature?
Again, I'd love to see an example …
So I tried, unfortunately this only seems to work in Point and Click mode. The mouseup works and thte player walks to the correct spot.
However when using the same script while set to Straight to Cursor mode, the character glitches for a frame and t…
Wow thank you Chris! I'll try this out. I think I'll need to figure out how to make it interact on mouse up as well. If you've played Diablo, if you release the mouse on chest, the character walks toward it and opens the chest. This code looks like …
Ha! I love this! Definitely good enough to want to play a whole game of it.
I think the bird being able to flip anything/anyone off makes it something special. Don't listen to the voice telling you otherwise!
I'm at about the same spot in my projec…
After searching the forum I see you added the 'Single-clicking also moves the player?' / 'Pathfind when single-clicking?' options to almost handle this situation.
I would love it if we could trigger a pathfind on mouse up.
Thanks for all your quick replies Chris! I'm going to stop worrying about details until my game is actually a game.
The lo-fi solution you provided is a good way of thinking of things. Can't be too precious about everything.
I wanted to say, thanks…
Ok thanks, I'm still just getting oriented and I want to see what is and isn't possible.
If I make changes to code, then you update, is that going to cause problems? I'll probably just avoid it for now if that's the case.
I see the tutorial now, too bad I hate reading words. Video tutorials are better!
Eh but anyway, I have a question. How would one make it so the highlight in the menu is not aligned left with the text? I don't see any way to center the highlight onl…
Thanks for the tips guys. I'm using v1.53d.
I ended up replacing my menu manager from the 2D demo and it worked out. I like the feel of this UI much more. Now my Character's name still doesn't show up when he talks, which is fine, but I'm still a bi…