Thanks. Didn't work for me, but I eventually fixed it simply by changing the anchors on the panel to be centered instead of stretched. Still don't fully understand it, but it works!
I've discovered that it doesn't happen if I enable "Only show label when over hotspots and inventory", so maybe it's to do with the order the menus are turned on?
Ah yes, it looks fine when using Unity UI Prefab. I'll stick with that then. Thanks for the help!
What I did notice is that with Unity UI, when I select an inventory item, the cursor changes to the item image, and it is highlighted, so it looks lik…
Unity 2021.3.17f1 with built-in renderer. I'm on a Mac if that makes any difference.
Changing the color space from Linear to Gamma made things look more accurate. I guess that's fine, although I've read that it's generally better to use Linear. May…
Hi @ChrisIceBox
Yes, same thing happens when I use TinPot. I've created a simple test scene with just a plane and an object. I'll PM you the scene file so you can take a look. Thanks!
Thanks @ChrisIceBox
Unity: 2021.3.17f1 Personal
AC: 1.76.3
Cameras are independently arranged.
I watched the main camera in scene view and it does retain it's orientation when the close-up camera is active, but then when it switches back to the m…
Sorry, 'third-person' might be misleading there. I don't mean the camera follows over the player's shoulder, it's just a basic front view of the whole scene, but following the player to give it a bit more depth.