I'm still currently using 2d, but am planning to switch soon to 3d.
I'll try messing around with dummy hotspots for now and see how that goes for now.
Thanks!
Back on this problem...
https://imgur.com/xdJ6BMN
Here is the relevant Action List and here the result.
The bathtub cables are on the default Sorting Layer with an Order in Layer of 5.
The PC should appear in front of the cables (see 'set to Orde…
Thanks. Yeah, I see now.
I'm going to switch over to your new Objectives menu at some point, (super excited about that!) where I imagine the problem won't exist, but is useful to be able to turn it off for now.
Cheers.
Ha-hmm. Thanks, that's very helpful. It would certainly be less work!
I believe the artist wants to build the rooms in Blender so I'll end up with 3d 'objects'. He could then flatten them, but I think I'll give switching to 3d a try and see how it …
Great, thanks Chris. The Menu: Change State worked nicely to stop the subtitles appearing.
I can't understand why I had to lock the 'hotspot' menu rather than the 'subtitles' menu - is it because the hotspot menu triggers the subtitles?
OK. Great, thanks Temmy for the snapshot.
Thanks Chris - that makes sense.
Good to know. I'll have a bit more of a think about it.
I want to keep the flat, front on style of classic PnCs.
It seems the pros of using this approach would be nice effe…
Update - I used my brain independently for 5 seconds. I think I'm actually talking about porting to a 3D game. see here: https://imgur.com/a/0cjYP1D
Same questions as above apply, with the additional question:
Would using flat characters (i.e. basi…
An additional question - is there a big difference in the working hours one has to put in to develop a 2.5D vs 2D game. Apart from the artist I'm doing everything else on my own at the moment. Thanks.
I came back to this problem. I have removed Player Characters from the scene itself and am relying on them spawning in from their prefabs.
I am not able to change the Visibility of my Player Characters now that I have Player Switching enabled. I am…
A belated addition to this post, in case others are trying to do the same thing...
I believe the reason my goal wasn't being reached here is because I used an Action Script Asset File that I created in a strange way (by duplicating an Action Script…
You're welcome @DexterStardust. If you want someone to look over more of the game, feel free to let me know - I guess PM? It'd be interesting for me to be involved in helping you refine it. I'm early on in game development so I'm sure it would help …
You're welcome! I'm very curious about the full game. The music and images have stayed with me. Your use of space in each scene is very elegant.
I totally understand about slowdown. One realises how many things one relies upon to function normally …
Thanks. I downloaded, played it and enjoyed it. The graphics are great - reminds me a lot of the style used in Rick and Morty. The puzzles are simple. It's a nice length for a demo and the rest of the game looks intriguing. The tune is also nice and…
OK.
(Quote)
I think that's it. I'll have a look through and report back in more depth soon, but I'm pretty sure that's the source of my problems. I hadn't realised that was how to do it. Thankyou.
Great, thanks. I did that - but unfortunately so far it doesn't seem to be working... I have probably misunderstood something.
Here is an image of my Unity screen with the hotspot selected. https://imgur.com/TCOWPt2
You can see the Hotspot Enabled…
Thanks. I had tried that variant and it didn't seem to be helping.
Once I knew that On Hotspot was the setting to go for I fiddled more with the Position in the Hotspot Properties now that both Appear Type and Position are set to On Hotspot. I also…
Hello. I'm finally getting round to following this question up in more detail, over a year later. Wow.
I really like the feature that you can give the hotspot a fun name using the 'label if not name field' on each scene object. My current problem w…
Ah great, thanks Chris! A simple solution. YES!
And thanks Temmy for the heads up :)
Slowly - slowly I feel like I'm starting to get the hang of this... (probably speaking too soon I know)