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simonanderson6
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simonanderson6
Joined
February 2016
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August 2019
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Turns out I was calling cutScene.Interact() on every frame in the update loop which was causing it to hang on wait call (Doh!). My bad - although you could argue the cutscene class should probably handle that situation a bit better.
in
engine wait cutscene bug
Comment by
simonanderson6
March 2017
Hey thanks for that Snebjorn - articy:draft is perfect! Cheers, Simon
in
Tools required for defining and testing game dialog and events
Comment by
simonanderson6
May 2016
Discussions
5
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2
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