3d, V.1.60.7 . the character is spawned by a trigger that is using the action player switch then old player is set to remove from scene. its the new player from the player switch i want to be scaled up. the prefab is scaled 1.3/1.3/1.3 but ends up a…
Got it fixed by using variables check . but i have a small problem that i can interact with my open and close button while the object is transforming, witch is causing the object to get "out of sync" of its open and closed position, any id…
So i tried messing around with the Ground-check layer(s) and tried everything. do i need to add some sort of a script or collder or simply a tag on my ground objects?
Here's my character's full inspector:
(Image)