Thanks Chris, that did the trick!
I originally was messing with the Gravity value, but never that high. I will be sure to study up on input values more to avoid questions like this again, as it was not AC related. Thanks for your continued support!
Hi Chris, thanks for the info. I went back to an older version unity 2017 1.3 with AC 1.58 and it still was there. Here is a link to images of the inputs. I also put a video on youtube showing what is happening. You'll see he kind of snaps back onc…
Hi Chris, sorry, I am currently at v1.65.2, I initially upgraded from 1.58 to 1.65.1 when I noticed it, but updated to 1.65.2 shortly after, just to be sure.
Yes, this only occurs after a camera change. It's more pronounced if the camera change i…
Thanks Chris! That is exactly what I was looking for. I am switching the player out from 3d like you described. I have a 2d sprite version of my character that I would Player Switch once the scene starts. Good to know about having to force it back t…
Hi MaaS, nice to meet you! Thanks for taking the time to comment, I really appreciate it! I just got home and checked what you were mentioning and it does appear that I can do an Object Teleport on the character. I didn't even realize that would wor…
Hi Chris, thanks so much for your feedback! That really helped me out a lot, you have no idea! I figured that Acton List I made was pretty broken too haha. Your Action List Node Editor is a powerful asset to have with AC! I culled out everything as …
Hi Chris, thanks for the info! I had time to check over everything and I believe I found what the problem might be. I moved the Jump Speed slider all the way down to 1 (could not lower it to 0?) and It still did it, but it did help. I noticed Tin Po…
Hi Chris, thanks for the compliment and also for commenting back so soon!
I tried TinPot and he worked nice and smoothly jumping and moving around etc. I saw that TInPot was set up as legacy animation type so I wonder if that is a factor? I tried …