I tried omitting the custom code altogether and putting the action list in On start in the AC scene tag. Same thing happens. The action list has only one node.
Sound :Play
Sound object set to one in the scene
Sound action Play
Loop off
Ignore i…
Unity is 2021.1.15f1. AC is 1.73.7.
By startup, I mean starting play mode, which in my code automatically triggers an action list.
The action list does Sound:Play, and is linked to an object in the scene which is an AC sound, and has a sound scrip…
Hi Chris,
I've tried looking into this for a bit but have not managed to find a solution. I have a Canvas group attached to the canvas root, which I assume may still not help before this workaround is done, but is there anything else you need from …
Unity version is 2021.1.4f1. AC is 1.73.6. Transition type is set to Appear at Cursor and Freeze, but changing it to none seems to make no difference. I sent you three screenshots by email - I couldn't figure out how to best post them here. The Rect…
Hi Chris,
It all works now (although I need to turn Define interactions deselect active items? ON rather than OFF to make it all work - it was OFF before. Not sure why?)
I've encountered an issue while testing this but it seems not to be related t…
Almost there, thanks for your patience. It all seems to work now except the label. The line
itemLabel = KickStarter.runtimeInventory.SelectedItem.GetLabel (Options.GetLanguage ());
...throws a null reference exception when the hotspot is clicked w…
To update, after looking at the script some more, it is possible that my attempt at diagnosis is somewhat inaccurate.
But in either event, the problem that remains for me is that despite putting in the proper dynamic IDs corresponding to the two in…
Hey Chris,
It seems as though OnHotspotInteraction turns out to always have the _button null referenced. Not sure if that is the reason, but subsequently
bool usedItem = (hotspot.GetButtonInteractionType (_button) == HotspotInteractionType.Invento…
Thanks for the help and looking into it, Chris. It would appear as though point 2 above is also the only one still left to make this work (The first problem was user error - wrong ID specified).
Hi Chris,
I still seem to be having problems. I've tried what you suggested, and have two issues.
* When clicking on the hotspot without any active item, I still seem to get the two "shovel only" options, regardless of putting their ids i…
Hi Chris, thanks for the help! Your suggestion seems to work, but we would like to have some form of cursor the rest of the time when one is not hovering over a hotspot at all (right now it seems to show like an arrow), if nothing else just to show …
Thanks Chris. I'm not really doing anything too crazy with this project - I assumed the error was part of the Unity UI scripts or something similar. I wanted to provide an update though - checking "select one-at-a-time" for the inventory i…