Thanks! that seems to do the trick.
I did try the object transform on the player before but i didnt realise that i needed the moveable component on the player.
thanks for the great support
I did recreate this issues. Seems to do things differently after a unity restart.
So for example.
Object doesnt not have a moveable. then i add the moveable. - works fine.
Restart unity - press play and then the issue occurs.
remove the moveable re…
i tried using this but player just tries his hardest to to walk into the hotspot(on the door) rather than taking a step backwards
to answer your first question, its not the door thats turning the player its the navigation.
im not using a navmesh, …
in my script nothing too special just using Vector3.Lerp(initialPosition, targetPosition, t);
i did try with move with rigid body but it didnt work.
now i have come back to it and retested with moveable and AC actions and now its working as expect…
i ended up writing my own script to move the platform. I think the moveable component is doing something to mess with the players velocity. Im guessing it wasn't intended for this use case.
Hi Yes. First Person.
I wasn't planning on using a separate camera but i can do, it will be a cutscene so thats possible.
but also wanted preset curves. im not a particular good animator so was wondering if there was any presets for movements. even…
never mind. I didn't see the mecanim parameters on the parent object. i assumed the first person camera was controlling it but that is just for head bob.