if you have a lot of objects and hotspots, you can always try to create a variable that will check which objects are visible and which are not in certain scenes. Also, you can make cutscenes: OnLoad and OnStart where you can put a list of actions w…
I would also suggest a 3d variant. For 2D images you could use sprites. In that way, you would have better control over the depth of the objects. The camera movement can , of course, be locked into axes if necessary
Like this!http://pasteall.org/772868/csharp
It seems to work but it doesn't work! When I move the slider to the end, it only switch to white (rgbValue), but not the other way round (black color). What I want is a gradual increase and decrease(from…
Oh, sorry.. I didn't see! I accidentally put it, privately ... I didn't know about this site, very good thing ...AC 1.56g , Unity 5.6.1f1
http://pasteall.org/771650/csharp
https://www.flickr.com/photos/50287728@N05/39002240224/in/dateposted/
Hm,I have something but I can't make it work ... there's no error in the console however ..The idea is that, It should change ambient color in unity from AC float variable and fake brightness but only in realtime. When I moving the slider, nothing h…
I found the solution! I somehow seem to left the variable for resolution in "deselect inventory" to constantly return to 0 which is default ... although this in some situations is not a bad idea! Working ok now :)
Hm! Interesting.. now that you mentioned, you're right. I never paid attention to that, although I don't mind. I think it's because of free version, maybe somekind of limitation.
Maybe you should add some " transition time " between! As far as I can see, the first animation is in front of the other so it might be appropriate to separate them to work in ActionList:Run in parallel
On my part as an artist, I think that the "timeline" tool is headed in the right direction but it is still "fresh" and has yet to be tested.. Personally, I haven't tried it yet, but as far as I can see he is good for example, sma…