Sure Chris! Here it is. Although I have corrected this a little according to my needs. Maybe you could put in adventure wikia if someone needs it
When specific categories are checked ,you can run different actions depending: if condition are met…
Yes, it's two menus but after several attempts I just replaced a few things and named it and it works in one container! Save and load work in the editor and build. I also added a small notification that the item has been picked up in the inventory w…
Hey Chris, I think I succeeded :) This was quite a challenge, but I wonder if it's possible to do all this through one "main" container and not create a new menu? Here I had to lock the main container menu so it wouldn't interfere with th…
The idea is that when I want to examine an object (a table or a drawer, when I click on the hotspot, a menu with images (Items) appears, perhaps something similar to a container, but instead of clicking on an icon (button image) to transfer to the i…
I didn't want to open a new topic.
Is there a way to do something similar, as a container for objects that I would like to inspect and examine?
Let's say: notes, documents, photos. So some kind of menu that opens when hotspot is clicked and icons a…
Sorry for not being more clear. I have made when I click on a hotspot, for example a closet (locker), a certain animation action goes through which the player opens it and then through the menu, icons will pop up across the screen presenting the obj…
The problem seems to lie in the animated cursor! When I switch to static cursor UI prefab. Interactions icons work normally, but the size of the inventory cursor in the Cursor manager doesn't do anything, that is, it doesn't change (the cursor shoul…
Yes! I mean the cursor, but I switched everything to UI prefabs: Inventory, InGame, subtitles, etc...
Sorry, hope the video is public now
https://drive.google.com/file/d/1zVqojB2WSXgQlBp3AXXqULJvUm1jGAcq/view?usp=sharing
I tried to implement this script in a game camera, but it doesn't work! There's no error in the console. The game is point and click, from top down, the camera is fixed, so I would like to have a zoom in and out option with a scrollWheel if it's pos…