Hello @StanleyRos ,
Thanks's for your comment.
i'm using direct movement method,
I just tried your suggestion to use AC.Char.Halt(),
Well, it works,
but it caused the player movement or animation a little bit strange (shaking animation).
Instead, i…
Thank's @ChrisIceBox ,
I keep using Mouse Over detection but now with "interactive boundary" addition,
I also changed Hotspot layer to another layer so it wouldn't interrupted by the interactive boundary
@TheBear
Well, it's strange,
it's happening in my AC too.
But if you move your character to a little bit forward,
your "Crouch"'s input should be work
You can see my screen Record here:
https://drive.google.com/drive/folders/1MkmF-xuLJ17…
@ChrisIceBox
Just build it to apk then i tested it on my android,
the multitouch really works!.
Does AC's also provide option so i can rotate the camera if the touch is
outside the first joystick and not limited to second joystick boundaries?
Some…
It's working @ChrisIceBox !
I change that effect scaler up to 2000.
Now i facing another problem, as you can see this is a mobile game
which is use multitouch to control both joystick,
When i landed just one touch, the joystick behave normally,
but…