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rome

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rome
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  • Hello @StanleyRos , Thanks's for your comment. i'm using direct movement method, I just tried your suggestion to use AC.Char.Halt(), Well, it works, but it caused the player movement or animation a little bit strange (shaking animation). Instead, i…
  • Thank's @ChrisIceBox , I keep using Mouse Over detection but now with "interactive boundary" addition, I also changed Hotspot layer to another layer so it wouldn't interrupted by the interactive boundary
  • @TheBear Well, it's strange, it's happening in my AC too. But if you move your character to a little bit forward, your "Crouch"'s input should be work You can see my screen Record here: https://drive.google.com/drive/folders/1MkmF-xuLJ17…
  • Hey @ChrisIceBox , Thank's for updating the mobile joystick. It's work perfectly now o:) , Anyway, enjoy your weekend!
  • @ChrisIceBox Just build it to apk then i tested it on my android, the multitouch really works!. Does AC's also provide option so i can rotate the camera if the touch is outside the first joystick and not limited to second joystick boundaries? Some…
  • It's working @ChrisIceBox ! I change that effect scaler up to 2000. Now i facing another problem, as you can see this is a mobile game which is use multitouch to control both joystick, When i landed just one touch, the joystick behave normally, but…
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