Hello @ChrisIceBox, unfortunately I believe I correctly implemented this- as you can see in this screenshot- but I'm seeing no change; there's still a short moment of black screen between the clips.
https://drive.google.com/file/d/1vOJFqk0ZNzdtF1Wsd…
Oh, and I realized I didn’t really directly answer your question; as you can see from the screenshots, I’m using one video player, and calling it to play a new clip repeatedly.
Hey @ChrisIceBox (thanks again for all this help, you're wonderful), my reasoning for the hierarchy was that assigning an empty parent object to each button allowed me to move and resize them as I wished, whereas before they were locked to a strict …
Ah, thank you so much- resolved.
For those who do stumble upon this, creating a 'Object: Call Event' node and finding VideoPlayer.IsLooping under the bools list works. You'll need one before each clip to ensure the setting changes correctly for each…
@ChrisIceBox I've made some progress - again, thank you for the assistance, it's amazing - but I'm still encountering a couple issues I've struggled to bypass.
The first is that with my changes to the layout of the dialog box I've now been unable to…
Hello @ChrisIceBox , I feel like I'm getting a lot closer now but am still struggling a little bit. As you can see I've got things switched over to Unity UI Prefab, and I do see the option list, which is great. I can shift text over to the right (I …