So it's not possible to have a single camera to be pointed directly towards the character on a side view where it would maintain the it's distance and side view direction towards the player in all circumstances? I've tried messing around with the ga…
Hello, I'm back again with some camera issues. We've been testing the circling camera, which works in certain parts of the game, but we'd need a side scrolling camera, which would keep it's distance and rotation from the main character at all times,…
I added the Scripting Define Symbols, but still the error remains, and the speech bubble shows only the text "Example".
Here's the error message in full:
Cannot find linked UI Element for SubsLineLabel
-> AC debug logger
UnityEngine.…
Okay, here's my Paths setup: https://drive.google.com/file/d/1lTb9VHV6fFiUjjy5dTzEC_axNGxVnfIP/view?usp=sharing
They form a circle, which the player should be able to travel in both directions. I tried disabling the animator on Tin Pot, but that di…
If it helps, I'm using Tin Pot from the demo as the player character. Another thing I noticed is that although I have selected Loop from the Path inspector, the character is not following the path once it has reached the final node.
Okay, the path system works great for my purposes, but I've ran into a new problem: my character moves only left, so basically I can't reverse on the path. Ticking the reverse on the constrain action does nothing. What am I doing wrong?
No, the movement is not in perfect circle. We don't have a clear idea of the island layout at this point, so basically the player character should move in a loop around the island, and we should be able to affect the form of the loop. there are area…
I'll give it a go, thanks. Would it be possible to use Tracks in this scenario to move the player in? The manual states that a Curved Track can be used to form a circle, and the player has control of the draggable objects, so could this kind of obje…
My programming skills are almost non-existent, so I think I'm going to go with the AC Path approach. I tried setting up a narrow corridor for the player to move with colliders, but that didn't work at all :D
Is there something specific I need to kn…
Hello again!
Okay, the script @ChrisIceBox you provided works perfectly, but the design for camera behavior changed a bit, as we realized that navigating a round island is a bit boring. I noticed a thread where @Temmy asked about moving a gameobjec…
Yup, distance was the culprit here :D Once I made my level more reasonable sized, the camera works exactly the way it's supposed to. Thank you very much!
Okay, here's a screenshot: https://drive.google.com/file/d/14V7skScfgdNEEBPx0AdGiEYTNmzXcfjc/view?usp=sharing
The first image is of the camera in runtime and where it's pointing. The second image is the location of the player character and third on…