I was able to figure that out, and that way the thing works fine. But rather than having the camera in the center and follow the player, it should revolve around the edge of the Island. You know, not in the center and towards edge, but on the edge t…
Thanks Chris for a super speedy reply! Having some issues with this, though: I can't figure out what to insert Centre Point in the inspector. Should I have a game object located somewhere, and the camera anchors itself there, or what should I do?
I…
It's a funny thing. Once I post about a problem, I found a solution. Horizontal and vertical axes were configured wrong, and once I figured this out, it was smooth sailing. Thanks for your help :smile:
Thanks a bunch, I got Rewired working. But now I've ran into another issue: Analog stick works fine in Unity, but when I run a build of the game, the axis are mirrored, and the main character doesn't move anywhere. D-pad works just fine, but the ana…
Hello guys! I've been hammering my head against the wall with Rewired for couple of nights. I got the thing working with Adventure Creator, but only in individual scenes. Once the scene changes, I lose all input. This happens both in editor and on i…
Add another trigger component to the trigger game object and set on exit. This way you can have two different actionlists on the same game object. The only downside is that you can't edit (or at least I can't) actionlists on the actionlist editor, b…
Hello!
I haven't actually played Among the Sleep, but now that you mentioned it, there are some similarities regarding the setting. But those are completely coincidental.
-Juho
Thanks for the reply and welcoming me to the community, it's appreciated
My background is with Visionaire Studio, so pardon me if I'm asking obvious stuff. So, I managed to add the animation event, but the function list doesn't include the Interact(…