Hi Chris, I have put up a video demonstrating my problem, maybe you can spot something Im doing wrong, or maybe it highlights a bug somehow, give it a watch and let me know, when you got a sec :)http://youtu.be/F34vU45T5M4
Gaz.(lol just realised it…
Actually I set it up again and it seems to work, was expecting old ones to come to life, but that doesnt matter, seems to work will keep you posted :D Lots of new exciting features to check out too :)
Update: Even more confused now, I set it up on a…
I just moved up to the latest version from yesterday and still cut scenes do not play when reaching a node, when I have specified them. I am wondering does the NPC need anything special? Rigidbody? Collider?
Aquiring good quality mecanim compatible humanoid animations is very tough, suprisingly tough - but all is not lost, you might likely be able to capture your own using a $50 3D camera, thanks to our beloved MS :D... Mixamo is good but the animations…
Yeh there should be a way to maintain a "state" and "substates" (just simple integers) as well as booleans (hasSaved), simply using the variable system, for example you can go from state=CHOOSE_TO_SAVE or state=CHOOSE_NOT_TO_SAVE…
certainly my biggest issue with visual coding like this sort of stuff is no way to insert comments, unity itself should have a post it note style thing that you can put anywhere and leave comments on.. that would be a nice asset to write :)
Still having this issue, I cant get a cutscene to play on my paths. No idea why I cannot get it going, Im just trying to play a cutscene that plays a sound to check but for some reason it doesnt work. If I click "run" in the actionlist edi…
I didnt realise that :) awesome. Also as Chris says make your own versions its fun and easy and you wont lose your code on update :) I have quite a few now.
Ive actually gone and done a dirty hack of the AC code to make this possible, its pretty cool, but if there was official support of course that would be even cooler :) It adds a lot of life being able to run past and see people chatting. Thanks a lo…
doh no, im sorry, still on 1.43a, great addition I will upgrade soon, upgrading anything scares me these days since the game is humming nicely :D thanks again.
PS- Tyanna, using a trigger is costly because it needs not only a rigid body but also a c…
Haha well I mean on a path where you have each node, and it says "run cutscene on reach", it works well, but you could have a button to auto create that cut scene just like other places you do it, rather than manually making and dropping i…
Sorry! Was actually all down to my own code, I had hacked in an optimisation to AC and attached my own custom script to each NPC with that optimisation, but forgotten to add the script to my new people so it messed up... Just took me ages to realise…