Really confused now, I started a fresh trigger which will move a legacy character along a path, but the character simply doesnt move - he does teleport to the start and strangely if I put up his speed he seems to sort of appear at slightly different…
OK I cant get anyone at all new to move along a path (old guys still work) - everything was reimported yesterday Im wondering if somehow this has done something. It is still saying Cannot pause while character moves along a non-forward only path, as…
Actually Im getting the same when using mecanim, I also see:
Cannot pause while character moves along a non-forward only path, as this will create an indefinite cutscene.UnityEngine.Debug:LogWarning(Object)AC.ActionCharMove:Run() (at Assets/Adventur…
OK man, thanks :) Just fixed my speed issue, I had not unticked, apply root motion, this makes people faster than they should be in my case.
As for the other issue, screenshots probably wont help, since this is almost the first thing on my trigger,…
Its not that specific always, I cant actually get anyone to face the player, so Im sort of wondering if theres a bug here. One clue could be that it works fine when i tick isInstant.
OK thanks, I was going to use a path because you can use isRandom so no one can predict it :) I think it would be a very useful option for the future if you could add a rotation for the character to to take on a node on a path, or however you see it…
Actually having a similar problem with a caterpillar that im trying to go up a wall, he seems to be rotating to some axis once I start the game, despite me having pre rotated hm, I also tried putting him in a rotated parent object. I guess my questi…
OK problem solved, its not hard to start again using your awesome organise room objects button. Once I started again and didnt use copy and pasted version it worked :-) thanks!!..
Interestingly it does work in my main scene just laid a hotspot, but one thing I noticed is in my main scene when I make a hotspot, it appears in the right folder structure in hierarchy, but in main scene it appears simply at the top. I actually cop…
I did have my UFPS camera tagged as maincamera also (cant recall why), removing it doesnt help though. Input method is mouse and keyboard, it is very weird, cannot get a hotspot to work at all, works well in my main scene, I am trying in a new scen…
If a guy is on a path is there a way to get him to keep out of the players way? Currently I am actually putting a trigger inside people so that they cant detect if im near by and do something else.
awesome cant wait to try out head and mouth anims, I wonder if I can use the mixamo facial blend stuff for this :) look forward to installing this.. although my game is semi working so im worried about rebreaking it lol.