The interactions work just fine. What I would like to do now is be able to left-click once (not holding mouse button) on top of a hotspot and have the character walk to that specific point, just as if I was clicking straight onto the navmesh walkabl…
Hello Chris! Thanks for the answer. After lots of research and help from a friend I managed to do it. Let me show the code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AC
{
public class MouseHold : …
Solved by adding to my project the same player from an old backup of the same project. I've been checking both player prefabs inspectors and they are both identically the same, isn't weird?
Anyway, loading an old prefab of the player did the trick. …
What I want to do is to change the intensity values of a light every given time (0.3 seconds), but I'm confused about how to do it.
If I create an "obect: animate action" it will ask for a clip, but I can't create a clip with an object wit…
Thanks for the fast reply. Adding a NavCam didn't solve the problem. I tried adding Brain2D SpritesUnityComplex.prefab to the scene and he does the same, it only moves along the X axis and also ignores the limits of my NavMesh' polygon collider.
Th…